Wednesday, 13 September 2017
Wednesday, 14 June 2017
Saturday, 3 June 2017
Monday, 22 May 2017
Friday, 19 May 2017
Thursday, 27 April 2017
Sunday, 23 April 2017
Battle of the Patrols – in game terms
Excel Spreadsheet “Book”: Word Count 739!
C. Hit Points at start of round 1
D. Actions during round 1
E. Hit Points at start of round 2
F. Round 2 actions
G. Hit points at the start of round 3
H. Round 3 actions
I. Hit points at the start of round 4
J. Round 4 actions
K. Hit points at the start of round 5
L. Round 5 actions
M. Hit Points at the start of round 6
N. Round 6 actions
O. Hit Points at the start of round 7
P. Round 7 actions
Q. Hit Points at the start of round 8
From my opinion post “The comparison of patrols is most interesting to me. Eleven to twenty plus a lieutenant for a patrol of sahuagin compared to three to ten plus two lieutenants of 3rd level and a leader of 3rd–6th level totaling six to thirteen for merfolk. So for the sahuagin lets roll 1d10+10 and for the merfolk 1d8+2 and let the patrols battle it out…”
I am instead going to do full patrols. So twenty level one and one level three sahuagin versus ten level one, two level three, and a sixth level merfolk patrol. The level ones will all be warriors. The third level lieutenants will each be fighters. The leader of the merfolk will be a waves oracle, because it was either that or a cleric or warpriest or ranger. Sahuagin and merfolk both fight with tridents and heavy underwater crossbows with ten bolts according to their bestiary entries. Starting hit points for each warrior is ten, fighters get thirty, and the oracle has only forty-eight, max of their hit dice. Also, merfolk Armor class of 13 and sahuagin armor class of 16, according to the bestiary. I have made a table for each participant of the battle and their initiatives and to track the hit points at the beginning of each round, until that number becomes zero or less.
During round 1 they will be using their heavy underwater crossbows and aiming at random warriors. Actions per round will be 1d20 for merfolk or 1d10 for sahuagin for who they hit, 1d20 to hit, and 1d10 for damage if not a miss. The Merfolk leader will use ice armor to make herself the target of the sahuagin arrows.
During round 2, the sahuagin lieutenant, during his turn, will order them to “Shoot the spellcaster in the Ice Armor.” He tries to show by example but it bounces off her ice armor. The Oracle meanwhile will hold her Ray of Searing Light until the lieutenant gives his order, then she will hit him with it, for 19 damage.
Round 3, the merfolk lieutenants and oracle will shoot at the sahuagin lieutenant, meanwhile all the sahuagin will shoot at the merfolk oracle, and all the merfolk warriors will shoot at random sahuagin warriors. The oracle creates a trident spiritual weapon to attack the sahuagin leader. Spiritual trident misses during attack of opportunity due to the lieutenants ranged attack.
Round 4. The merfolk oracle will cast cure moderate wounds on herself, curing 21 points of damage and bringing her hit points up to 36 before the sahuagin begin to attack her. Spiritual trident misses and misses again during ranged attack. The merfolk lieutenants one missed but one hit with their arrows.
Round 5. The merfolk oracle will again cast cure moderate wounds on herself, Curing 13 points of damage and bringing her HP up to 39. Spiritual trident misses but hits during ranged attack for 6 damage. The merfolk lieutenants miss with their arrows though.
Round 6. Oracle uses a third dose of Cure Moderate on herself, healing fifteen damage and bringing her hit points to 40. The spiritual trident misses both times, as do the merfolk lieutenants.
Round 7. Not needing a cure spell the oracle will again cast Ray of Searing Light at the sahuagin lieutenant again dealing 14 damage. The merfolk lieutenants deal three and ten damage with their arrows too. Killing the sahuagin lieutenant.
Round 8. Casts Cure Moderate Wounds due to taking so much damage, regains 20 hit points for 34. The oracle states to the eight remaining sahuagin, “Your boss is dead. Two-thirds of you number are dead or dying. I give you this one chance to leave here with your lives.”
Now here is the thing. I am thinking of ending it there because after eight rounds of everyone just shooting each other with arrows it becomes a little tedious, no matter what point of view I use. There are only two bolts left if both sides started with full quivers anyways so I might continue on. That is a decision for another day. Right now there are eight sahuagin left, nine with the one playing dead, and eight merfolk.
Also so far I have three points of view to write from, the sahuagin playing dead, the sahuagin lieutenant who dies in Round 8 which was my original idea and why I stopped here, and the merfolk oracle. I can make a part 2 of Battle of the Patrols – in game terms if they decide not to flee for their lives.